Media Summary: Nobody wants to see the abyss at the edge of your tilemap! Let's hide that mess. In this video, we'll use Cinemachine's ... In this episode we'll get out cinemachine We're going to cover: - how to setup a direction bias - interpolation based on your player's vertical velocity -
A Camera Bounds Component - Detailed Analysis & Overview
Nobody wants to see the abyss at the edge of your tilemap! Let's hide that mess. In this video, we'll use Cinemachine's ... In this episode we'll get out cinemachine We're going to cover: - how to setup a direction bias - interpolation based on your player's vertical velocity - Watch the full video: Title: BUILD WEEK Day 1 - Full Layout and Structures (Geometry Dash) ...