Media Summary: Lv 12 BPM 160 Notes 340/33 [Option] 1P : x2.0, RAINBOW 2P : x2.5, NOTE, Clap ◇GOLDEN LEAGUE Lv 15 BPM 160 Notes 469/26 [Option] 1P : x2.5, RAINBOW 2P : x3.0, NOTE, Clap ◇GOLDEN LEAGUE Lv 15 BPM 160 Notes 450? [Option] 1P : x2.5, NOTE, Clap ◇GOLDEN LEAGUE
Ddr A3 Environ De Sync - Detailed Analysis & Overview
Lv 12 BPM 160 Notes 340/33 [Option] 1P : x2.0, RAINBOW 2P : x2.5, NOTE, Clap ◇GOLDEN LEAGUE Lv 15 BPM 160 Notes 469/26 [Option] 1P : x2.5, RAINBOW 2P : x3.0, NOTE, Clap ◇GOLDEN LEAGUE Lv 15 BPM 160 Notes 450? [Option] 1P : x2.5, NOTE, Clap ◇GOLDEN LEAGUE Lv 12 BPM 160 Notes 344/33 [Option] 1P : x2.0, NOTE, Clap ◇GOLDEN LEAGUE 画面を逆さまにするとミラー譜面が確認出来ます! Can check the MIRROR by turning the screen upside down. Please subscribe ... 【DDR A3】Environ [De-SYNC] (feat. lythe) DSP Lvl. 12 - How to execute
【DDR A3】Environ [De-SYNC] (feat. lythe) ESP Lvl. 15 - How to execute DDR / Environ [De-SYNC] (feat. luthe) - SINGLE (DanceDanceRevolution A3) Selectable Golden league IU for stage in and Cleared. . . . . . . Golden League feature made by Inori. Improved animations ... (DDR A3) Environ [De-SYNC] (feat. lythe) EDP-15 [997,870] Environ [De-SYNC] (feat. lythe) ESP-15, RE-MFC