Media Summary: Used Spherical coordinate. Defined "Raidus, Theta , Phi" in [C++ DirectX 11] Orbit Camera, Sphere, Matrix Translation, Rotation In this video we complete the development of the
Directx 3d Orbit Camera - Detailed Analysis & Overview
Used Spherical coordinate. Defined "Raidus, Theta , Phi" in [C++ DirectX 11] Orbit Camera, Sphere, Matrix Translation, Rotation In this video we complete the development of the