Photo Gallery

Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 006 - Gamepad and Keyboard Input
Handmade Hero Day 073 - Temporarily Overlapping Entities
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 095 - Gamma-correct Premultiplied Alpha
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 068 - Exact Enforcement of Maximum Movement Distances
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 074 - Moving Entities Up and Down Stairwells
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 049 - Debugging Canonical Coordinates