Photo Gallery

Handmade Hero Day 221 - Implementing Multi-layer Cutscenes
Handmade Hero Day 511 - Merging HHT Parsing into the Asset System
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 260 - Implementing Drill-down in the Profiler
Handmade Hero Day 071 - Converting to Full 3D Positioning
Handmade Hero Day 121 - Rendering in Tiles (Marathon)
Handmade Hero Day 523 - Introduction to Git
Handmade Hero Day 081 - Creating Ground with Overlapping Bitmaps
Handmade Hero Day 211 - Removing Records and Translation Units from the Debug Code
Handmade Hero Day 500 - Saving HHAs Modified by the In-Game Editor
Handmade Hero Day 022 - Instantaneous Live Code Editing