Media Summary: Displaying the RGBD using OpenGL ES2. The brightness of the pixel is adjusted based on the depth value. i.e., the further away ... The calibration and the rendering was done in OpenGL ES2. The processing was mostly done by the GPU, and the CPU was ... This will run at 30fps with OpenGL ES2 support. Still have lots of room for processing and other pieces. Howto Blog and source ...
Microsoft Kinect On Tegra 2 - Detailed Analysis & Overview
Displaying the RGBD using OpenGL ES2. The brightness of the pixel is adjusted based on the depth value. i.e., the further away ... The calibration and the rendering was done in OpenGL ES2. The processing was mostly done by the GPU, and the CPU was ... This will run at 30fps with OpenGL ES2 support. Still have lots of room for processing and other pieces. Howto Blog and source ... Added the perspective projection bounding box for debugging. All computation was done on the Perform alignment, and linear interpolation on the pixels using the GPU on Mapping the RGB to the depth map using the GPU. The color on the depth map is linearly interpolated using the fragment ...