Media Summary: At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ...
Multiplatform C Game Engine From - Detailed Analysis & Overview
At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ... We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ... After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ... I finalise the last checks I needed to pass for my json parser and start making it into an STB-style header library. I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ...
We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ... Introducing my thread and queue system, as we try to find the correct path to use it safely. Sorry for the bad audio at the beginning, ... The best debugging method is thinking really hard! FAQ: What are your tools? - VSCodium, RemedyBG, LLVM ...