Media Summary: 3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures.
Procedural Terrain In Directx11 - Detailed Analysis & Overview
3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures. Made using c++ 20, Direct3d11, Win32, glm(3d math library), Stb_image(for Made as part of my time at Abertay University for my A short demo of the application I created for my