Media Summary: 020 How to push Constants and Strings to the Stack I'm learning the Vulkan API using the Odin programming language and sharing my findings here. 0:00 Climbing Trees 0:20 Compute Shaders 1:10
Push Constants And The Big - Detailed Analysis & Overview
020 How to push Constants and Strings to the Stack I'm learning the Vulkan API using the Odin programming language and sharing my findings here. 0:00 Climbing Trees 0:20 Compute Shaders 1:10 In this video we learn how to use Specialization This is my own continuation of code: patreon: ... Vulkan uses descriptors as a way to provide resources to our shader programs. Descriptors cannot be bound to a pipeline ...
After having completed the implementation of render items, we've almost everything in place in order to render our geometry.