Media Summary: It's been a while, but I'm back with a much cleaner framework and some cool new features. In this video I go over object ... In this exceptionally long and profoundly lengthy video, I add a tiled background to the game. By watching this video you can learn ... In this HTML5 and Vanilla JS Game design tutorial, I embark on a magical journey to publish a very small and simple browser ...

Stay Down Dev Log Part - Detailed Analysis & Overview

It's been a while, but I'm back with a much cleaner framework and some cool new features. In this video I go over object ... In this exceptionally long and profoundly lengthy video, I add a tiled background to the game. By watching this video you can learn ... In this HTML5 and Vanilla JS Game design tutorial, I embark on a magical journey to publish a very small and simple browser ... In this video I add spikes to the top of the screen, I move the score text box to the bottom and I clean up some unnecessary files. In this HTML5 and Vanilla JS Game design tutorial, I continue the magical journey to publish a very small and simple browser ... In this HEFTY video, I refactor pretty much all the code I've written so far to take on a more modular approach to organizing the ...

In this enchanting video tutorial on JavaScript game programming I show you how to add ... In this video I show you how to track both the physical and in game states of your keyboard inputs, so even if a button is physically ... In this somewhat longer than expected video I add a collectible item to the game with basic rectangle collision. What you'll learn in ...

Photo Gallery

Stay Down Dev Log - Part 17 - Object Composition and New Features
Stay Down Dev Log - Part 14 - Background Graphics!
Stay Down Dev Log - Part 12 - GRAPHICS!
Stay Down Dev Log - Part 1 - Gravity, Friction, Hit The Ground!
Stay Down Dev Log - Part 13 - SPIKES!!!
Stay Down Dev Log - Part 2 - Keyboard Movement, JUMPING!!!
Stay Down Dev Log - Part 4 - MAJOR REFACTORING, Game States!
Stay Down Dev Log - Part 16 - Improving The Framework
Stay Down Dev Log - Part 11 - Understanding "this" In Destructured Functions
Stay Down Dev Log - Part 15 - Custom Text Graphics
Mech Arena | Dev Vlog #18
Stay Down Dev Log - Part 5 - Improved Keyboard Controls
View Detailed Profile
Stay Down Dev Log - Part 17 - Object Composition and New Features

Stay Down Dev Log - Part 17 - Object Composition and New Features

It's been a while, but I'm back with a much cleaner framework and some cool new features. In this video I go over object ...

Stay Down Dev Log - Part 14 - Background Graphics!

Stay Down Dev Log - Part 14 - Background Graphics!

In this exceptionally long and profoundly lengthy video, I add a tiled background to the game. By watching this video you can learn ...

Stay Down Dev Log - Part 12 - GRAPHICS!

Stay Down Dev Log - Part 12 - GRAPHICS!

In

Stay Down Dev Log - Part 1 - Gravity, Friction, Hit The Ground!

Stay Down Dev Log - Part 1 - Gravity, Friction, Hit The Ground!

In this HTML5 and Vanilla JS Game design tutorial, I embark on a magical journey to publish a very small and simple browser ...

Stay Down Dev Log - Part 13 - SPIKES!!!

Stay Down Dev Log - Part 13 - SPIKES!!!

In this video I add spikes to the top of the screen, I move the score text box to the bottom and I clean up some unnecessary files.

Stay Down Dev Log - Part 2 - Keyboard Movement, JUMPING!!!

Stay Down Dev Log - Part 2 - Keyboard Movement, JUMPING!!!

In this HTML5 and Vanilla JS Game design tutorial, I continue the magical journey to publish a very small and simple browser ...

Stay Down Dev Log - Part 4 - MAJOR REFACTORING, Game States!

Stay Down Dev Log - Part 4 - MAJOR REFACTORING, Game States!

In this HEFTY video, I refactor pretty much all the code I've written so far to take on a more modular approach to organizing the ...

Stay Down Dev Log - Part 16 - Improving The Framework

Stay Down Dev Log - Part 16 - Improving The Framework

Welcome to the 16th entry in my

Stay Down Dev Log - Part 11 - Understanding "this" In Destructured Functions

Stay Down Dev Log - Part 11 - Understanding "this" In Destructured Functions

In this magical code refactoring

Stay Down Dev Log - Part 15 - Custom Text Graphics

Stay Down Dev Log - Part 15 - Custom Text Graphics

https://pothonprogramming.github.io In this enchanting video tutorial on JavaScript game programming I show you how to add ...

Mech Arena | Dev Vlog #18

Mech Arena | Dev Vlog #18

Welcome to the eighteenth episode of our

Stay Down Dev Log - Part 5 - Improved Keyboard Controls

Stay Down Dev Log - Part 5 - Improved Keyboard Controls

In this video I show you how to track both the physical and in game states of your keyboard inputs, so even if a button is physically ...

Stay Down Dev Log - Part 8 - COLLECT ITEMS

Stay Down Dev Log - Part 8 - COLLECT ITEMS

In this somewhat longer than expected video I add a collectible item to the game with basic rectangle collision. What you'll learn in ...