Media Summary: Problem: Custom mesh is generating on user mouse input but (after providing different points for meshes) the Welcome to this series on procedural landmass generation. In this episode we go on a long journey to fix a tiny problem This tutorial explains how to take a textured, very high-poly mesh (~400000 faces) and replace it
Unity Reconstructing Normals Using Partial - Detailed Analysis & Overview
Problem: Custom mesh is generating on user mouse input but (after providing different points for meshes) the Welcome to this series on procedural landmass generation. In this episode we go on a long journey to fix a tiny problem This tutorial explains how to take a textured, very high-poly mesh (~400000 faces) and replace it Works in 2020.3 ➕ 2021.1 To continue investigating mipmaps, I want to introduce the SPRING SALE - 50% OFF Amplify Shader Editor and Amplify Impostors! Learn more: Source Files: ...