Media Summary: Using Directx11 Showing Diamond Square generation, Fbm, Fault line displacement and particle displacement View Source: ... Now that the tessellation is working, this is how it looks with a texture and height map applied. [C++ DirectX 11] Rendering Rain, Grass, Flower(Geometry), Terrain
Directx 3d Terrain Brush - Detailed Analysis & Overview
Using Directx11 Showing Diamond Square generation, Fbm, Fault line displacement and particle displacement View Source: ... Now that the tessellation is working, this is how it looks with a texture and height map applied. [C++ DirectX 11] Rendering Rain, Grass, Flower(Geometry), Terrain