Photo Gallery

Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 035 - Basic Sparse Tilemap Storage
Handmade Hero Day 038 - Basic Linear Bitmap Blending
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 034 - Tile Map Memory
Handmade Hero Day 033 - Virtualized Tile Maps
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 031 - Tilemap Coordinate Systems
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 039 - Basic Bitmap Rendering Cleanup
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC