Photo Gallery

Handmade Hero Day 031 - Tilemap Coordinate Systems
Handmade Hero Day 028 - Drawing a Tile Map
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 034 - Tile Map Memory
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 035 - Basic Sparse Tilemap Storage
Handmade Hero Day 038 - Basic Linear Bitmap Blending
Handmade Hero Day 033 - Virtualized Tile Maps
Handmade Hero Day 036 - Loading BMPs
Handmade Hero Day 063 - Simulation Regions
Handmade Hero Day 032 - Unified Position Representation
Handmade Hero Day 002 - Opening a Win32 Window