Photo Gallery

Handmade Hero Day 395 - Basic Multigrid Lighting Down Iteration
Handmade Hero Day 010 - QueryPerformanceCounter and RDTSC
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 235 - Initializing OpenGL on Windows
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 023 - Looped Live Code Editing
Handmade Hero Day 035 - Basic Sparse Tilemap Storage
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 014 - Platform-independent Game Memory
Handmade Hero Day 026 - Introduction to Game Architecture
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 008 - Writing a Square Wave to DirectSound