Photo Gallery

Handmade Hero Day 430 - Stratifying and Multithreading the Lighting
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 008 - Writing a Square Wave to DirectSound
Handmade Hero Day 340 - Cleaning Up World / Sim-Region Interactions
Handmade Hero Day 157 - Introduction to General Purpose Allocation
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 155 - Introduction to Particle Systems
Handmade Hero Day 230 - Refining Renderer Sort Keys
Handmade Hero Day 032 - Unified Position Representation
Handmade Hero Day 246 - Moving Worker Context Creation to the Main Thread
Handmade Hero Day 400 - Adding an Ambient Occlusion Pass
Handmade Hero Day 038 - Basic Linear Bitmap Blending