Media Summary: Addendum: the root bone must be at the center of the coordinates (have 0/0/0 coordinates), and that's where the gun's grip should ... Finally done. Bear with me as English isn't my first language, also sorry for any audio problems like high/low volume,background ... In this second lesson, kinggath explains how to combine existing models to create entirely new ones using the Creation Kit.
Xcom 2 Modding Kitbashing 101 - Detailed Analysis & Overview
Addendum: the root bone must be at the center of the coordinates (have 0/0/0 coordinates), and that's where the gun's grip should ... Finally done. Bear with me as English isn't my first language, also sorry for any audio problems like high/low volume,background ... In this second lesson, kinggath explains how to combine existing models to create entirely new ones using the Creation Kit. XCOM 2 Modding Tutorial - How to import a mesh, animation and set a basic material XCOM 2 Modding - creating a package with an AnimSet