Media Summary: XCOM 2 Modding Tutorial - How to import a mesh, animation and set a basic material In helping out a friend, we cover through several basics, including how to import/export assets from the editor as well as Blender, ... Addendum: the root bone must be at the center of the coordinates (have 0/0/0 coordinates), and that's where the gun's grip should ...
Xcom 2 Modding Tutorial 1 - Detailed Analysis & Overview
XCOM 2 Modding Tutorial - How to import a mesh, animation and set a basic material In helping out a friend, we cover through several basics, including how to import/export assets from the editor as well as Blender, ... Addendum: the root bone must be at the center of the coordinates (have 0/0/0 coordinates), and that's where the gun's grip should ... Finally done. Bear with me as English isn't my first language, also sorry for any audio problems like high/low volume,background ...