Media Summary: [DirectX11 c++] Particle Effect(Fire,Blood) [C++ DirectX 11] Rastertek Particle System (Fire) This is a school project. We had to implement a
Directx11 C Particle Effect Fire - Detailed Analysis & Overview
[DirectX11 c++] Particle Effect(Fire,Blood) [C++ DirectX 11] Rastertek Particle System (Fire) This is a school project. We had to implement a Me and some class mates spent the weekend with a nice little game development LAN. I created this [C++ DirectX 11] NVIDIA Perlin Noise Fire compute shader - vertex shader - geometry shader - pixel shader.
This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding