Media Summary: This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding
Directx11 Particle System - Detailed Analysis & Overview
This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding