Media Summary: This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. [DirectX11 c++] Particle Effect(Fire,Blood)
Particle System In Directx 11 - Detailed Analysis & Overview
This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. [DirectX11 c++] Particle Effect(Fire,Blood)