Photo Gallery

Handmade Hero Day 059 - Adding a Basic Familiar Entity
Handmade Hero Day 029 - Basic Tile Map Collision Checking
Handmade Hero Day 009 - Variable-Pitch Sine Wave Output
Handmade Hero Day 030 - Moving Between Tile Maps
Handmade Hero Day 069 - Pairwise Collision Rules
Handmade Hero Day 061 - Adding a Simple Attack
Handmade Hero Day 007 - Initializing DirectSound
Handmade Hero Day 056 - Switching from Tiles to Entities
Handmade Hero Day 011 - The Basics of Platform API Design
Handmade Hero Day 005 - Windows Graphics Review
Handmade Hero Day 021 - Loading Game Code Dynamically
Handmade Hero Day 659 - Immediate-mode Level Generation