Media Summary: This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader.
Directx11 Gpu Particles - Detailed Analysis & Overview
This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader.