Media Summary: This is a school project. We had to implement a This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding compute shader - vertex shader - geometry shader - pixel shader.
Directx11 Weird Particles - Detailed Analysis & Overview
This is a school project. We had to implement a This sample demonstrates the use of the DirectX compute shader to simulate a large number of colliding compute shader - vertex shader - geometry shader - pixel shader. [C++ DirectX 11] Game Play with Particles